* Unfortunately I have an irregular shedule in playing the game, but we can play whenever we're both available, for this reason I'm leaving highest difficulty to co-op only maybe.
single-player campaign in Starcraft) Multiplayer Real-Time Strategy. StarCraft 2: Legacy of the Void review multiplayer, co-op and Archon mode Update 3 Dec, 2015: We’ve updated our review with our thoughts on Legacy of the Void’s multiplayer components. Starcraft 2 campaign mission Outbreak with zombies edited for 1-3 players cooperative with FPS/TPS/RPG and RTS modes. Naturall split in RP mode only would go by splitting heroes controll or in general, splitting stuff into 2 part, like 2 fron attacks with half the heroes and half the overal forces controlled or any viable splitting you come up with, I'm up to that :) Presented in Studies 2 and 3: Single-Player First-Person Shooter (e.g. I would preffer restricted controlls, someone for heroes and someone for other stuff, heroes are extremely hard to micro in the long run as far as I see and other units are more like cannon fodder even with healer hero support and I'm only playing on hard yet at the early stages of campaign, and my guess is that this thing with normal units will get only worse in later and/or higher difficulty. I'm not a super experienced in the game or Spellforce, but I got the thing, it's relatively similar to Warcraft 3 in terms of heroes and more or less managed to get the heroes abilities values. I'm up for someone in campaigh co-op in hard or insane (or whatever it is) diff.